ian@iangilman.com
415-706-8447 - cell
Development Lead
Seadragon, data navigation system
Photosynth, 3D photo viewer
Microsoft Live Labs, 2006-2008
Senior Developer
Seadragon, data navigation system
Seadragon Software, 2005
Chief Architect
Enabler, rich media player
Quantum Mana, Inc., 2003-2005
Filmmaker
Independent, 2002
Director of User Experience
Live365, internet radio community
Live365, Inc., 2001
Senior Software Engineer, Founding Member
Byteburg, future design thinktank
Applied Innovations, A.G., 2000
Senior Software Engineer, Community Designer
BryceTalk and SoapTalk, virtual artist communities
SuperGoo, image manipulation software
MetaSquares, online computer game
MetaCreations Corp., 1995-1999
Lead Software Engineer
Solitaire Deluxe, computer card game
Interplay Entertainment Corp., 1994
Lead Software Engineer
Seize The Day, artistic daily planner
Seize The Day, Inc., 1992-1993
Animator
Maelstrom, computer action game
Ambrosia Software, Inc., 1991
Lead Software Engineer
Heaven & Earth, computer puzzle game
Buena Vista Software, Inc., 1990-1991
Lead Software Engineer
Ishido, computer puzzle game
Accolade, Inc., 1988-1989
Cross-platform architecture and development for Mac, Windows, Unix, and the Web. C++, C, Objective-C, Java, PHP, Python, JavaScript, CSS, Perl, SmallTalk, AppleScript, Pascal, Basic and Assembly. User interface and graphic design. Community design and management. Team management. Game design. Film production, editing and special effects.
Available upon request.
